
With other tools for handling brush settings, masking, global subdivision and more, this pack is well worth installing.

If you’re sculpting huge models with loads of separate elements, it doesn’t take long for ZBrush’s meagre SubTools menu to be become overloaded, which makes keeping track of everything a real chore. Cue ZSceneManager – available in a feature-limited free version and a ‘Pro’ version for $29. In short, it provides a dedicated window in which you can see all your SubTools, hide/show selected elements, enable/disable Polypaint, access subdivision levels, and loads more. There’s a bunch of options accessible via a right-click menu, although export/GoZ selected SubTools and user-definable commands are limited to the Pro version.

It also employs a traditional shift-multiple-select system, unlike the willfully eccentric SubTools menu. ZSceneManager runs as a separate app so the window has to hover over the top of ZBrush, but there’s a ton of useful functionality here for power users. Here’s another collection of useful scripts, this time from creature artist Eric Blondin. There are 36 functions available from the one menu panel, covering a variety of useful shortcuts and helpers.
